Will Light is kind and asks the worshipers to stop explaining him as God.
“I don't think God is interested in removing garbage and cleaning the toilet,” he said between the cigarettes smoking the chain. He is also atheist.
But what is the quick note to explain the man who created the shim? With influential video games, players have been able to behave like the gods, pay virtual invoices, and build a virtual area where virtual families who complete virtual chores live.
Players can improve the life of Sim by building a gorgeous sofa and a flat screen TV filled with McMansions. Alternatively, they were reinstated ven, illuminated the fireworks indoors, and paddled in a pool without an exit.
25 years later, the player has been pushing the boundary. Certainly, Sims 4 has a flashy house and a happy family. However, by changing the code of the game, the player taught how to create a medical system as a visentine as a real American, and to equip Sims with a pistol and knife. The official expansion pack of the game provides unique strangeness. Sims can be a vampire or witch. They can even play the shim.
“I didn't really think Sims was essentially optimistic,” said 65 -year -old light. “I always thought Sims was slightly ironic to the past that didn't actually exist.”
Sims was a sandbox in the United States when it was released on February 4, 2000, and lights were inspired by biology, architecture, manga, and psychology, and decided the rules for virtual doll house. It was an unusual proposal when most games were linear and linear, and he was a predecessor who created his own adventure game, such as Minecraft, which gives players with pickax and cart blanks.
More than 500 million people play the game with Sims franchise, which is especially popular with women, but was originally considered risk. Game Studio's executive at Maxis was urging light to focus on his 1989 city planning simulator SimCity franchise. “Everyone in the room hated Sims' ideas,” says Wright.
The outlook was initially worsened after Electronic Arts acquired Maxis in 1997. Some managers wanted the reality of the game to decrease. Others wanted to not release it at all.
However, other leaders saw their promises in the light vision. “I wanted to make SIMCITY bigger,” said Luc Barthelet, an electronic art executive at the time and brought important resources to the SIMS development team. “But we also needed to invest in a very talented and different -like designer.”
CLAire Curtin, who helped the invention of Simlish, a silent language spoken by the game, said that developers had sophisticated social systems by blowing them in Sims, such as hunger, comfort, and hygiene. Ignoring these needs can lead to hunger Star, anxiety attacks, and bladder issues.
“When I participated, there was no social game between Sims,” she said. “There was no love. Certainly there was no woof,” she said and used the e -song expression in the game for sex.
The final product contained a hierarchy of needs and a lot of shopping.
Sims was a satire for American consumerism. Wright repeated the spectacular claims of postwar advertisements in the furniture catalog of the game. This promised that Sims's toasters and chairs would change their lives. In many cases, there was a correlation between the price paid to the item and the amount that improves the feeling of Sim.
“You buy all of them,” he explained. “The refrigerator and television, and all of these promises you to make you happy, but at some point they start to break. They become a hidden time bomb.”
Sims had insufficient equipment to process these catastrophe. When the stove ignited, the whole family hit the kitchen and shouted with fear. They often allow them to be wrapped in flames, rather than reaching out to the fire extinguisher. Then, when the terrible grim reaper arrived and replaced the body with bone NS, the game ended essentially.
Each disaster was designed carefully. “In the early version of the game, the autonomy was too good,” said Wright. “Everything the players did was worse than the Sim running on the auto pilot. Even guinea pigs introduced as a low -maintenance pet may accidentally bite the character and leave a fatal illness.
Light really wanted to feel like the gods of the stupid ants when they were actually pretending to be gods. Even a cheat code that could change the Sims's mood or immediately increase funds, it made the developers intentionally seem to be breaking the game.
Ali is a pHOR, which is the heart of the 1991 Auckland Belkey's fire durability destroying most of his belongings and then the light that attracted Sims in a severe seven -year development process.
“When I returned to the ashes of my house, I realized that only ants were still alive,” said the light in which the insect simulator Simant was published that year. “They were deeply digging into the ground to survive the fire, and they lived from what they could borrow but they were dead.”
Ants use pheromones to communicate with each other, leave their intelligence beyond the environment, mark the area filled with food and predators. Wright questioned: Can human intelligence be distributed in the same way? Instead of pheromon, SIMS uses objects as an action marker (hungry shims may be automatically drawn in the refrigerator). This was a module -type approach that allows designers to enlarge the game.
“Long ago, I decided to apply psychology for game design,” Light said.
Even before Sims was released, the developers invited people to create custom content and provided basic programming tools for the invention of furniture in the game. As more players adopt the software, the content creator opened a website and provided a subscription platform that provides stable income.
“Those who were really invested in the game did not even play Sims,” Light said. “They maintained the community website.”
What continued in Sims Online in 2002 was the beginning of a community -led phenomenon. “No noble failure,” Wright talked about Wild West's repetition where players can interact with each other. The user has developed a new persona and promoted a nationwide discussion on the limit of online and free expressions. Some players operated Digital Borderos. Others formed a mafia.
“I understand who the Godfather is,” Light grabbed a red writer to shoot another cigarette. “It was a major housewife in Bellagio in Las Vegas.”
The stubborn community of the player learned to create new rules in the code of the game that is far beyond what light imagined. They are mainly divided into two Ions: realists and extremists.
Realists have begun creating a financial system so that players can apply for debit cards so that they can take bank loans. Later changes included a lawn mower and funeral service. The militants have introduced mad cap violence, enabling them to drop innocent sim into lightning. As the journalist Sims explained the scene, others secured a bloody corpse behind the police tape.
“The players always find some way to open up the space for custom content, especially,” he said, a quality warranty tester for pet expansion of the original game, and now a franchise creative design. Linsapearson, the director, said. 。
Electronic Arts has no plans for SIMS 5, released in 2014, and shows that SIMS 4, which can be played freely in 2022, will continue to be supported by the sales of expansion packs. With recent expansion, Sim has become a landlord, horse rider, cottage core lovers.
“We promise to reconstruct the meaning of playing in life,” said Pearson. “The world has been changing, but there is always what Sims does.”
Light is assumed that the sequel will leave Sims as soon as the development has started, and the game will evolve into the “Truman Show” version. One of the jokes among the current players is to create a secret basement of the “painting goblin” trapped in a small room. Their basic needs are filled while making a mountain of paintings to sell for the sim where they live on them.
Wright later built another universe, such as SPORE, which is an evolutionary game that helped players from microorganisms to the galaxy emperor. PROXI, his current game project, is to use artificial intelligence to turn personal memory into a real character.
“I didn't really like the idea of working on a sequel,” Light said Sims. “But I'm glad to see the franchise surviving and growing in various directions.”
Sims 2, released in 2004, was even more lean on the story. The player was able to design a detailed story of a shim with desires, desires and fear. The neighborhood was customized, and it was spun on a social -related spider web that reflects desperate housewives and misconducted husbands found on real television.
The Sim, named Don Rosario, had a romantic intertwining between two sisters, Nina and Dina Caliente, who lived together. Rotario was also planning to marry a wealthy family. The player may find that Bella was later invited to an alien and was deposited in a desert village called Strange Town.
Zoom to the desert pit stop and the gamer may find a strange stonehenge in the nearby suburbs. The rocks are dedicated to the lights of Mount Rashmore and are engraved in glass, so he can watch the player's work.